Patten, J., Iarocci, G. & Bojin, N. (2017). A pilot study of children’s physical activity levels during imagination-based mobile games. Journal of Child Health Care. Vol 21, Issue 3
Bojin, N., Shaw, C. & Toner, M. (2011). Designing and Deploying a ‘Compact’ Crowdsourcing Infrastructure: A Case Study. Business Information Review. Vol 28, Iss. 1
de Castell, S., Jenson, J., Taylor, N., Campbell, S., Bojin, N., Shipulina, O., & Cimen, A. (2011). Gender and Spatial Ability Research in Virtual Environments: The Virtual Morris Water Maze. Proceedings of the American Educational Research Association Annual Meeting. April, 10th, New Orleans, LA.
Bojin, N. (2010). Ludemes and the Linguistic Turn. ACM Proceedings of the Futureplay conference @ GDC Canada, Vancouver, BC, Canada.
Bojin, N. (2008). Play and the Private. Loading. 1 (3)
Bojin, N. (2008). Language Games/Game Languages: Examining Game Design EpistemologiesThrough a ‘Wittgensteinian’ Lens. ELUDAMOS Journal of Computer Game Culture. Vol 2 (1).
Bojin, N. (2006). Stacking the Deck for Learning: What Game Designers Can Learn From Games Designed by Kids. Loading, 1(1).
Jenson, J., de Castell, S., Taylor, N. & Bojin, N. (2006). Content by Design: What makes a game“educational”?. Proceedings of the Futureplay conference, London, Ontario, Canada.
Bojin, N. (2005). What Do We Learn From the Games We Play? Augmenting the Computer Gameplay Experience. Proceedings of the DIGRA conference, Vancouver, B.C., Canada.
Rajagopal, I, & Bojin, N. (2004). Globalization of Prurience: The Internet and the Degradation of Women and Children. 9(1). Available at http://www.firstmonday.dk/issues/issue9_1/rajagopal/index.html.(last access Jan. 10, 2004).
Rajagopal, I, & Bojin, N. (2004). Cons in the Panopticon: Anti-Globalization and Cyber-piracy. Available at http://www.firstmonday.dk/issues/issue9_9/rajagopal/index.html. (last access, Sept. 9
Rajagopal, I, & Bojin, N. (2003). A Gendered World: Students and Instructional Technologies. First Monday, 8(1). Available at http://www.firstmonday.dk/issues/issue8_1/rajagopal/index.html. (last access Oct. 10,2003).
Rajagopal, I, & Bojin, N. (2003). I Don’t Do Windows: Gender, Pedagogy and Instructional Technologies. Education and Society, 21(1). Pp. 75-97.
Rajagopal, I, & Bojin, N. (2002). Digital Representation: Racism on the World Wide Web. First Monday, 7(10). Available at http://www.firstmonday.dk/issues/issue7_10/rajagopal/index.html. (last access Oct. 10, 2003).
Bojin, N. (2010). Machines and Meaning: Wittgenstein, AI and Creativity. Simon Fraser University School of Interactive Arts and Technology Graduate Student Archive.
de Castell, S, Bojin, N, Campbell, S, Cimen, O, Shipulina, O, Jenson, J & Taylor, N. (2010). The Eyes Have It: Measuring Spatial Orientation in VirtualWorlds to Explain Gender Differences in Real Ones. Simon Fraser University Library Report Archive.
Books, Chapter and other Contributions
Bojin, N. (2012) ‘Minigames’ in Encyclopedia of Video Games ed. Mark J.P. Wolf.
Bojin, N. (2012) ‘Unlockable Games’ in Encyclopedia of Video Games ed. Mark J.P. Wolf.
Bojin, N. (2008) The Way Wii Were: A Blogosphere Retrospective. Loading, 2(1).
Rajagopal, I. & Bojin, N. (2007) Globalization of Voyeurism. London: Idea India.
Bojin, N. (2016) ‘Rose In A Bell Jar’ in The Book of the Emissaries: An Animism Short Fiction Anthology
Ellinger, J. & Bojin, N. (2016) 'The Trickster's Last Trick' in The Book of the Emissaries: An Animism Short Fiction Anthology
Bojin, N. (2012) ‘Casualty’ in Continuum: The War Files