Bojin, N., Carson, R., Cohen, D., Dallas, G. & Toner, M. (2019). Workshop: What You Don’t Know About Your Parks and Playgrounds. Forthcoming, Delivered at NRPA, 2019. Sept. 23rd, 2019
Bojin, N. (2017). Turning Quality Play Into Quality Data. Delivered at NRPA Conference at New Orleans, LA. Sept. 28th, 2017.
Bojin, N. (2017). Can Screen Time Be Quality Time? Delivered at US Play Coalition Conference at Clemson University, SC. Apr. 4th, 2017.
Bojin, N. & Katz, A. (2015). Putting Play In Its Place. Workshop Delivered at Sandbox Summit West in Los Angeles, California. Oct 12th, 2015.
Bojin, N. (2015). Designing Mobile Games That Actually Get Kids Mobile. Delivered at Game Developers Conference in San Francisco, California. March 2nd, 2015. (link)
de Castell, S., Jenson, J., Taylor, N., Campbell, S., Bojin, N., Shipulina, O., & Cimen, A. (2011). Gender and Spatial Ability Research in Virtual Environments: The Virtual Morris Water Maze. Presented at American Educational Research Association Annual Meeting. April, 10th, New Orleans, LA.
Bojin, N. (2010). Looking at Ludemes. Delivered at CGSA Conference in Montreal, Quebec, Canada. May 29th, 2010.
Bojin, N. (2010). Ludemes and the Linguistic Turn. Delivered at Futureplay @ GDC Canada in Vancouver, BC, Canada. May 6th, 2010.
Bojin, N. (2008). Ludic Hegemonies: Revisiting the Rhetoric of Play. Delivered at CGSA Workshop Conference in Vancouver, BC, Canada. Sep, 2008.
Bojin, N. (2008). Play and Private Language: Undefining Play. Delivered at 2nd Annual Canadian Game Studies Association Symposium in Vancouver, BC, Canada. May, 2008.
Bojin, N. (2007). Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens. Delivered at Digital Games and Theory & Design Conference in Uxbridge, England 2007.
Jenson, J., de Castell, S., Taylor, N. & Bojin, N. (2006). Content by Design: What makes a game “educational”?. Delivered at Futureplay conference in London, Ontario, Canada 2006.
Jenson, J., de Castell, S., Taylor, N. & Bojin, N. (2006). ‘Contagion’.Delivered at CGSA conference in Toronto, Ontario, Canada 2006.
Bojin, N. (2006). Stacking the Deck for Learning: What Game Designers Can Learn From Games Designed by Kids. Delivered at CGSA conference in Toronto, Ontario, Canada 2006.
Bojin, N. (2005). Interactive Computer Games, Communities of Practice and the Learning of Computer Skills. Delivered at CSSE conference in London, Ontario, Canada 2005.
Bojin, N. (2005). What Do We Learn From the Games We Play? Augmenting the Computer Gameplay Experience. Delivered at DIGRA conference in Vancouver, B.C., Canada 2005.
Interviews and Features
Biba and the Convergence of Play. KidSAFE Seal Interview. October 2nd, 2018. https://medium.com/kidsafeseal/biba-and-convergence-of-play-6fcdbb0ea7cf
Case Study: ‘Digital in the Playground’ Featured in Designing for Kids by Krystina Castella. 2018. https://www.amazon.ca/Designing-Kids-Creating-Playing-Learning/dp/1138290769/ref=sr_1_fkmr0_4?ie=UTF8&qid=1544224972&sr=8-4-fkmr0&keywords=kristina+castella+design
Panels and Guest Speaking
Bojin, N., Toner, M, Vandeveer, L & Zeschuk, G. (2015). Playgrounds and Why You Should Care. Delivered at Game Developers Conference in San Francisco, California. March 2nd, 2015.
Bojin, N (2014, September) Guest Lecture—Designing Games For Kids AND Parents. Simon Fraser University, Burnaby, BC.
Bojin, N (2013, July) Guest Lecture—Transmedia and its Antecedents. Vancouver Film School, Vancouver, BC.
Bojin, N (2013, April) Guest Lecture—Character (Meta)Shifts in Comics and Graphic Novels. Langara College, Vancouver, BC.
Bojin, N. (2011, September). Guest Lecture—ARG Design: A Case Study. Great Northern Way (Masters of Digital Media), Vancouver, BC.
Bojin, N. (2011, January). Guest Lecture—Game Mechanics in Context. Great Northern Way (Masters of Digital Media), Vancouver, BC.
Bojin, N. (2010, May). Guest Lecture—The Design of the Grind in MMOGs. Vancouver Film School, Vancouver, BC.
Jenson, J., de Castell, S., Taylor, N, Bojin, N., Chee, F. & Fisher, S. (2010, May). Panelist. Research Panel on Massively Multiplayer Research. Delivered at CGSA Conference in Montreal, Quebec, Canada. May 29th, 2010
Birkett, J., Bojin, N., Sigman, T & Toner, M. (2009, September) Panelist. How To Get Back Into the Game Industry Through Mobile Game Development. Penny Arcade Expo, Seattle, WA.
Bojin, N (2009, November) Guest Lecture—Comics, Costuming and Duality. Langara College, Vancouver, BC.
Bojin, N. (2008, November) Guest Lecture—Shapeshifting and Heroes. Langara College, Vancouver, BC. Bojin, N. (2006, April) Guest Lecture--Current Design Practices In the Development of Modern Massively Multiplayer Online Games. Simon Fraser University (SIAT), Surrey, BC.
Bojin, N (2005, January) Guest Lecture--Digital Gaming: Playing for Rights, Privacy, Culture and Control. DRM, Fair Use and Trusted Systems in Contemporary Leisure. York University, Toronto, ON.